Pre-patch notes 06/27/12

Updates and news about RidiculouslyRO can be found here!

Pre-patch notes 06/27/12

Postby Variant » Wed Jun 27, 2012 6:45 pm

I should start doing this more often.

Please note that these are all updates that have yet to take effect. They'll be put in place on the next reset/maintenance, but ultimately we need to wait for Dark to send out the clientside patches first.

General/Bug fixes
-Putting Assassin Damascus into the Hall of Champions
-Putting Ice Pick into the shop
-Long and Near attack resistances (for example Alligator Card and Orc Lord Card) capped at 99%
-Demi human racial resistance capped at 99% (Thara Frog, for example); Though no one actually reached this, it's good to be safe
-The 3x skill mod on players doesn't affect ranged melee skills anymore (ranged attacks actually only got a 1.5x, not 3x, multiplier to begin with)
-Rael (Guidebook) now gives a gift once you hit 750 and talk to him
-Increased HP multipliers on all classes
-Put rating + 3 items into the Credit Dealer at 100 a piece

Item Changes
-Siroma, Imp, Banshee have their skill damage boosts reduced to 5% per card, still increased with refines
-High Wizard adjusted to ignore 5% MDEF per card, increased by refines

Skill Changes (Not a single class)
-Quadruple Strafing changed back to Double Strafing

Stalker
-Returned strip multiplier (33% per strip, only increases melee range damage)

Paladin
-Sacrifice (Martyr's Reckoning) now ignores PD

Super Novice
-HP multiplier increased

Taekwon
-Reduced FSK CD to 1 second from 5 seconds
TODO List (Finished | Working on | Not started)
Spoiler: show
New Player Guides (In-game | On site)
PVP Balance
Sunken Ship Group Instance
Removing client-side delay on target skills (for spamability)
War of Emperium
User avatar
Variant
Developer
Developer
 
Posts: 475
Joined: Fri Jan 27, 2012 4:25 am
Highscores: 1

Re: Pre-patch notes 06/27/12

Postby Jigsaw » Thu Jun 28, 2012 9:44 am

ohh yea.. :D
Image
User avatar
Jigsaw
Drops
Drops
 
Posts: 80
Joined: Thu May 31, 2012 11:40 am

Re: Pre-patch notes 06/27/12

Postby kazicraze » Thu Jun 28, 2012 2:41 pm

i'll see what snipers gonna be when the patch comes.. xD gonna see SG and TKs now.. :)) nice update.. although srsly?? ranged only has 1.5 multiplier O.O
Image
User avatar
kazicraze
Drops
Drops
 
Posts: 57
Joined: Tue Apr 17, 2012 5:51 pm

Re: Pre-patch notes 06/27/12

Postby Variant » Fri Jun 29, 2012 6:23 am

Will implement these tomorrow at some point in the afternoon (between 12-2 PM PST, GMT -8:00).
TODO List (Finished | Working on | Not started)
Spoiler: show
New Player Guides (In-game | On site)
PVP Balance
Sunken Ship Group Instance
Removing client-side delay on target skills (for spamability)
War of Emperium
User avatar
Variant
Developer
Developer
 
Posts: 475
Joined: Fri Jan 27, 2012 4:25 am
Highscores: 1


Return to Server News

Who is online

Users browsing this forum: No registered users and 1 guest

cron